

Force quiting the game when in respawn stage results in loss of crosshair etc.Zombies sometimes clip into the ground and blocks when they jump.Savegame Crash: EndOfStreamException: Failed to read past end of stream.ArgumentException when trying to continue a game.Zombies cannot climb or break New 3D Ladders from the back side.Wire Tool wire disappears when switching tools after first time use.Bear animation is jittery when the bear turns.Sleepers that die while laying down shouldnt stand up.OSX: Camera view jumping after interacting with containers.waste_rubble_bldg_07 sleeper spawning after POI is cleared.
#7 days to die navezgane map 15.2 Offline
Gamestage calculates offline days as survived days.Sleeper volumes are not being restored properly.Fatbelly (sleeper spawn trigger) should not go vertical.Problem that particle for paint brush was never removed and slowed down the game.KeyNotFoundException for sleeper volumes.Zombies don’t seem to be attacking animals.Land Claim does not prevent placement of minibike chassis.Roads generating as Clay, Dirt, Gravel and Sand.Red Mesa elevator shaft stability fix and other improvements.Solar cells won’t show on trader refresh.Grass is getting snow cover inside buildings.Sleepers spawning in front of players as they are breaking into building.Some general improvements to zombie jumping.Put fix in place to skip corrupt sleeper volume savegame data.Players now trigger sleeper volumes from further away to avoid spawning seen by the player.Forge input now has a timer indicating how long until the current item is finished.Which includes many of the most important bugs reported by the community.
